Blood Harvest
Statistics
Type | Weapon – Crafting material – Healer |
---|---|
Damage | 22 Radiant |
Knockback | 6.5 Strong |
Critical chance | 4% |
Use time | 21 Fast |
Tooltip | Grants 1 soul essence on direct hit Rapidly spins a scythe made of hungering blood all around you Damage dealt imbues your nearby ally's attacks with life stealing properties |
Grants Buff | Soul Essence |
Buff tooltip | Upon reaching 5 stacks of soul essence, you recover (<Bonus Healing>) health and (<3 × Bonus Healing>) mana |
Grants Buff | Blood Boost |
Buff duration | 5 seconds |
Buff tooltip | An ally is augmenting your on-hit effects |
Rarity | |
Sell |
- Not to be confused with Blood Harvest, a debuff from Demon Blood weapons.
The Blood Harvest is a craftable radiant weapon. When swung, it will produce a double-edged scythe that spins in a full circle around the player, damaging enemies. After damaging an enemy, nearby allies are granted the Blood Boost buff, which causes all of their attacks to briefly have a 1/3 chance to steal 1 life.
Upon striking an enemy, the user will gain 1 stack of Soul Essence.
Its best Modifier is Godly.
Crafting[ | ]
Recipe[ | ]
Crafting Station | ||
---|---|---|
Demon/Crimson Altar | ||
Ingredient(s) | Amount | |
Crimson Scythe | 1 | |
Bone Reaper | 1 | |
Bountiful Harvest | 1 | |
Molten Thresher | 1 | |
Result | ||
Blood Harvest | 1 |
Used in[ | ]
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Notes[ | ]
- Aesthetically, Blood Harvest is very similar in color and style to Blood Thirster, Hemorrhage, Bloodboil, and Embowelment.
- It is also similar to these weapons as it is crafted at an Altar using the four scythes found or crafted with materials from the four main biomes of the world: Crimson, Jungle, Dungeon, and Underworld.
- Blood Harvest has a Corruption counterpart, Falling Twilight, which uses the Dark Scythe instead of the Crimson Scythe as a component.
History[ | ]
- 1.6.1.0: Nerfed hit rate and buffed damage from 21 to 22.
- 1.5.1.1: Added Soul Essence mechanic.
- 1.5.0.0: Increased damage from 20 to 21.
- 1.4.3.1: Sprite updated.
- 1.4.3.0: Knockback increased from 4 to 6.5.
- 1.2.12.8: Introduced.