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1.6.1.0
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1.6.1.0
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=== Bard === * Added 12 unique [[modifiers]] for [[symphonic weapons]]. * Added 1 unique Bard-related modifier for [[accessories]]. * Added a new [[Electronic instruments|Electronic]] instrument type in place of the Other instrument subclass. Electronic instruments all provide the [[Empowerment - Empowerment Prolongation|Empowerment Prolongation]] [[empowerment]]. Any instrument previously in the Other subclass that do not fit as an Electronic instrument have been moved to their best-fit category (see below). * Changed nearly all Music Sheets, along with [[Song of Ice & Fire]] and [[Bagpipe]], into "[[big instrument]]s" which requires timing to use effectively, much like [[The Set]]. ** Each "big instrument" requires different timings based on its instrument type (String, Brass, Wind, Percussion). * Overhauled the [[empowerment]] system: ** Added empowerments for [[Empowerment - Aquatic Ability|Aquatic Ability]], [[Empowerment - Empowerment Prolongation|Empowerment Prolongation]], [[Empowerment - Flat Damage|Flat Damage]], [[Empowerment - Flight Time|Flight Time]], [[Empowerment - Invincibility Frames|Invincibility Frames]], [[Empowerment - Jump Height|Jump Height]], [[Empowerment - Maximum Resource|Maximum Resource]], [[Empowerment - Resource Consumption Chance|Resource Consumption Chance]], [[Empowerment - Resource Grab Range|Resource Grab Range]], and [[Empowerment - Resource Regeneration|Resource Regeneration]]. ** Removed empowerments for "Ammo Consumption", "Mana Regen", "Max Health", and "Max Mana". ** Empowerments are now granted on instrument use instead of on enemy hit, with the exception of the [[Auto Tuner]], [[Ornate armor]], and [[Jester armor]], and other onHit empowerment interactions. ** Empowerment durations are now all equal, defaulting at 5 seconds. ** Empowerments are now sorted into groups, and instrument categories each focus on a different empowerment group instead of being arbitrarily spread out amongst all instruments ([[Brass instrument|Brass]]: Damage; [[Percussion instrument|Percussion]]: Movement; [[String instrument|String]]: Defense; [[Wind instrument|Wind]]: Resource). ** Adjusted distribution of instruments' number of empowerments and empowerment levels to better match the player's progression. ** Certain empowerments are now exclusive to [[Hardmode]] instruments. * When at max inspiration, the next instrument use has its empowerment duration increased by 1.25% for every base max inspiration: 10 (12.5%), 20 (25%), 30 (37.5%), 40 (50%). * Changed [[Inspiration]] regeneration system: ** Inspiration now regenerates at a rate of 7.5/sec but gradually reaches 30/sec after 10 inspiration has been recovered. ** Inspiration regeneration bonuses now directly affect the entire 7.5/sec to 30/sec calculation instead of just the previous 7.5/sec; this effectively fixes a misleading aspect of the old regeneration system where a 1% increase did not truly mean a 1% increase. This also makes inspiration regeneration effects far more impactful. * Updated instruments that lacked a proper sound effect on use, such as the [[Eskimo Banjo]], [[Panflute]], and others. * Updated the way instruments work with pitch and fixed some multiplayer issues associated with it. * Added a visual indicator when the player's inspiration fully recharges. * Added right-click feature to [[Drum Mallet]], spawning a bouncy drum for players. * Removed the 0.25% (max 10%) playing speed increase given by the player's maximum inspiration value. * Changed maximum base inspiration from 8 to 10. * Changed [[Inspiration Fragment]] to now increase maximum inspiration by 1, the chance for inspiration notes to drop by 1%, and adjusted the recipe. * Changed [[Conch Shell]], [[Didgeridoo]], and [[Shadowflame Warhorn]] to [[Brass instrument|Brass]]. * Changed [[The Maw]] to [[String instrument|String]]. * Changed [[Kazoo]] to [[Wind instrument|Wind]]. * Changed [[Aquamarine Wineglass]] from a [[Depth Chest]] item to being crafted with [[Aquaite Bar]]s. * Changed "Lihzahrd Saxophone" from a [[Jungle Temple]] item to a [[Geode]] item. * Changed [[Wind Chimes]] functionality to be shorter ranged, like most other Percussion instruments. * Changed [[Ghastly French Horn]] functionality to a slow useTime onHit vortex explosion. * Changed [[Kazoo]] functionality to a more appropriate "annoying zig zag". * Changed [[Tambourine]] to cost 1 inspiration to use. * Changed [[Ebonwood Tambourine]] & [[Shadewood Tambourine]] functionality to have a high damage "sweet spot" right-click ability. * Changed [[The Black Otamatone]] functionality to a two-tether cursor placed attack. * Changed [[The Maw]] functionality to better suit a string type instrument. * Changed [[Crier armor]] effects around to better assist fresh Bards. * Changed [[Noble armor]] set bonus to the old [[Marching Band armor]] set bonus. * Changed [[Marching Band armor]] set bonus to a new 'marching band trail' effect. * Changed [[Track Player]] functionality to increase the potency of specific empowerment groups on the wearer by 1 empowerment level's worth of stats. * Changed [[Music Player]] functionality to an ally-shared version of the new [[Track Player]]s. * Changed [[Auto Tuner]] functionality to increase a random active empowerment by 1 level onHit, up to level 3, and only once every 2.5 seconds. * Changed [[Cork Grease]] from a [[Mechanic]] purchase to a [[Goblin Tinkerer]] purchase. * Changed [[Marching Boots]] to be sold immediately by the [[Cobbler]]. * Changed [[Mouthpiece]], [[Plunger Mute]], [[Guitar Pick]], and [[Vibration Tuner]] itemization and crafting recipes slightly. * Changed [[Earworm]] [[buff]] from 4 second empowerment duration increase to 25%.
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