Armor

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Thorium adds 66 new Armor Sets that find places throughout game progression to add flavor to gameplay, provide new options and increase the variety for different playstyles. Many interesting and unique set bonuses also complement the additions, granting exciting new effects over boosted stats.

Some armor sets even add Special Abilities, which grant the player additional effects that can be activated with the Armor Ability key.

Armor Sets[edit | edit source]

Pre-Hardmode[edit | edit source]

Appearance Set Head Chest Legs Sum Bonuses / Effects / Notes Cost / Source / Crafted At
Icy armor.png Icy armor female.png Icy armor 2 4 3 9
  • Set Bonus: An icy aura surrounds you, which attempts to slow down approaching enemies
Ocean armor.png Ocean armor female.png Ocean armor 3 5 4 12
  • 15% reduced damage taken while in water
  • Grants the ability to swim
  • Set Bonus: Allows you to breathe underwater
Living Wood armor.png Living Wood armor 1 2 2 5
  • +2 summon damage
  • +15% minion knockback
  • Set Bonus: +1 maximum minions, living wood sapling attacks will home in on enemies
Silk armor.png

Silk armor female.png

Silk armor 1 2 2 5
  • +6% magic critical strike chance
  • Silk Hat: +1 magic damage
  • Silk Cap: +20 maximum mana
  • Set Bonus: +7% magic damage
Thorium armor.png Thorium armor female.png Thorium armor 5 7 5 17
  • +6% critical strike chance
  • Set Bonus: +10% damage
Magma armor.png Magma armor female.png Magma armor 4 6 5 15
  • +12% melee damage
  • Set Bonus: Inflicts fire damage on melee attack (Magma Stone effect)
    Increases effectiveness of On Fire! and Singed debuffs
  • Set Effect: Emanate fire particles
Steel armor.png Steel armor female.png Steel armor 4 6 5 15
  • Set Bonus: +8% damage reduction
Astro armor.png Astro armor 2 5 4 11
  • +2 summon damage
  • +1 maximum minions
  • +1 maximum sentries
  • Set Bonus: Minion damage has a chance to unleash a burst of damaging plasma on hit
Danger armor.png Danger armor female.png Danger armor 3 4 3 10
Bulb armor.png Bulb armor female.png Bulb armor 4 5 5 14
  • +20 maximum life
  • +20 maximum mana
  • +7% magic damage
  • +10% casting speed
  • Set Bonus: Magic damage might puff hit enemies with a poisonous spore cloud
Yew Wood armor.png Yew Wood armor female.png Yew Wood armor 3 5 4 12
  • +7.5% firing speed
  • Set Bonus: After four non-critical strikes, your next ranged attack will mini-crit for 150% damage
Malignant armor.png Malignant armor 2 3 0 5
  • +10% magic damage
  • +10% magic critical strike chance
  • +40 maximum mana
  • -10% mana cost
  • Set Bonus: Magic critical strikes inflict Light Curse & On Fire! and + 10% casting speed
Tide Hunter armor.png Tide Hunter armor female.png Tide Hunter armor 4 5 5 14
  • +10% ranged damage
  • +14% ranged critical strike chance
  • Allows you to breathe underwater
  • Set Bonus: Ranged critical strikes release a splash of foam, slowing nearby enemies
Depth Diver armor.png Depth Diver armor female.png Depth Diver armor 6 7 7 20
  • +6% critical strike chance
  • +10% damage for nearby allies
  • +10% movement speed for nearby allies
  • Allows you and all nearby allies to breathe underwater
  • Set Bonus: You gain each of your emanating effects as well
Spirit Trapper armor.png Spirit Trapper armor
  • 4
  • 6
7 6
  • 17
  • 19
  • +15% minion damage
  • Spirit Trapper's Helmet: +1 maximum minions
  • Spirit Trapper's Mask: +1 maximum sentries
  • Set Bonus: Killing enemies generates soul wisps, after generating 5 wisps, you'll be healed 10 life
    • Spirit Trapper's Helmet: +1 maximum minions
    • Spirit Trapper's Mask: +1 maximum sentries
Darksteel armor.png Darksteel armor female.png Darksteel armor 5 7 6 18
  • +30% movement speed
  • +5 armor penetration
  • Set Bonus: Grants the ability to dash, knockback immunity, Ice Skates effect and +10% movement speed
  • Set Effect: After-image effect when moving
Granite armor.png Granite armor female.png Granite armor 9 11 10 30
  • Set Bonus: Immune to knockback, fire blocks, lava and On Fire!. -50% movement speed and maximum running speed is capped.
  • Set Effect: Particles appear when running

Hardmode[edit | edit source]

Appearance Set Head Chest Legs Sum Bonuses / Effects / Notes Cost / Source / Crafted At
Durasteel armor.png Durasteel armor 8 9 7 24
  • +5% critical strike chance
  • +8% damage
  • +8% movement speed
  • Set Bonus: +10% damage reduction
Dragon armor.png Dragon armor female.png Dragon armor 9 12 10 31
  • +7% critical strike chance
  • +10% damage
  • +12% movement speed
  • Set Bonus: 25% chance to release a pulse of green flames on attack that applies Cursed Inferno to hit enemies
Flesh armor.png Flesh armor female.png Flesh armor 8 12 10 30
  • +6% critical strike chance
  • +5% damage
  • +6% movement speed
  • +2 life regeneration
  • Set Bonus: Struck enemies might drop Suitable Flesh, which heals and grants +8% damage for 5 seconds
Geode armor.png Geode armor female.png Geode armor 9 13 11 33
  • Light is emitted from the player
  • +25% mining speed
  • +8% movement speed
  • Set Bonus: Can detect ore and treasures (Spelunker Potion effect)
White Knight armor.png White Knight armor female.png White Knight armor 8 14 12 34
  • +30% magic damage
  • +11% magic critical strike chance
  • +8% movement speed
  • Set Bonus: Magic attacks have a 33% chance to restore some mana
Naga-Skin armor.png Naga-Skin armor 8 12 10 30
  • +60 maximum mana
  • +18% magic damage
  • Increased mana regeneration
  • Allows you to breathe underwater
  • Allows quicker movement in water
  • Set Bonus: Every 75 mana spent will dramatically increase your magic damage and casting speed briefly
Valadium armor.png Valadium armor female.png Valadium armor 9 13 11 33
  • +10% ranged critical strike chance
  • +10% ranged damage
  • +5% firing speed
  • 20% chance to not consume ammo
  • +7% movement speed
  • Set Bonus: Grants the ability to reverse gravity with the ▲ Up key. +15% ranged damage while gravity is reversed
  • Set Effect: Small pulsating effect
Lodestone armor.png Lodestone armor female.png Lodestone armor 14 18 16 48
  • +9% melee critical strike chance
  • +18% melee damage
  • +15% melee speed
  • Enemies are more likely to target you
  • +12% movement speed
  • Set Bonus: Bonus damage reduction per 25% missing life, up to 18% reduction at <50% life
  • Set Effect: After-image effect when moving
Life Bloom armor.png Life Bloom armor 10 16 12 38
  • +3 maximum minions
  • +25% minion damage
  • +10% minion knockback
  • +15% movement speed
  • Set Bonus: Minion damage has a 33% chance to heal you slightly
Titan armor.png
Titan armor female.png
Titan armor
  • 8
  • 20
  • 12
16 12
  • 36
  • 48
  • 40
  • +8% critical strike chance
  • +15% movement speed
  • Titan Headgear: +80 maximum mana, -15% mana cost, while beneath 75 life: +15% magic damage and +6% magic critical strike chance
  • Titan Helmet: +12% melee speed, knockback immune, increased after hit invincibility
  • Titan Mask: -25% ammo consumption, grants vision of enemy positions (Hunter Potion effect), attacks apply Granite Surge to hit enemies
  • Set Bonus: +18% damage
Berserker armor.png Berserker armor female.png Berserker armor 12 15 13 40
  • +10% damage reduction
  • +4 life regeneration
  • +16% critical strike chance
  • +15% movement speed
  • Taking damage will aggressively knockback the enemy
  • Set Bonus: Damage is increased by 15% at every 25% segment of life
Dread armor.png Dread armor female.png Dread armor 18 19 18 55
  • +10% critical strike chance
  • +36% melee speed
  • +20% melee damage
  • +18% movement speed
  • Set Bonus: +80% movement speed, +10% melee speed, insane maximum speed (upwards of 106mph); while near full speed, melee damage and critical strike chance are further increased
  • Set Effect: After-image when moving
Demon Blood armor.png Demon Blood armor female.png Demon Blood armor 15 20 17 52
  • +10% critical strike chance
  • +15% movement speed
  • +30 maximum life
  • 10% chance to negate incoming damage
  • Set Bonus: +100 maximum life, +15% damage reduction, enemies are much more likely to attack you
Harbinger armor.png Harbinger armor 10 16 12 38
  • +30% magic damage
  • +10% magic critical strike chance
  • Increased mana regeneration
  • Set Bonus: Maximum mana increased by 50%. When above 75% maximum mana: +50% magic damage, +26% magic critical strike chance and -3 health per second till 50% life
Cryomancer's armor.png Cryomancer's armor 8 16 14 38
  • +30% magic damage
  • -15% mana cost
  • +6% magic critical strike chance
  • +15% movement speed
  • +60 maximum mana
  • Greatly increased mana regeneration
  • Set Bonus: Your magic damage will freeze enemies for two seconds
  • Set Effect: Snowflake particle rotates around the player
Illumite armor.png Illumite armor 14 18 16 48
  • +23% ranged damage
  • +16% ranged critical strike chance
  • +18% firing speed
  • +15% movement speed
  • 20% chance to not consume ammo
  • Set Bonus: Most of your ranged weapons take on special properties
  • Set Effect: Small pulsating effect
Conduit armor.png Conduit armor 12 18 15 45
  • +50% martian weapon damage
  • +18% damage reduction
  • +10% critical strike chance
  • +20% movement speed
  • +1 damage per nearby enemy
  • Set Bonus: Moving around generates up to 5 static rings, with each one generating life shielding. When fully charged, a bubble of energy will protect you from one attack. When the bubble blocks an attack, an electrical discharge is released at nearby enemies
  • Set Effect: Glowing effect, trail of blue particles when moving while rings are orbiting the player.
Terrarium armor.png Terrarium armor female.png Terrarium armor 20 22 20 62
  • +50 maximum life
  • +6 life regeneration
  • +60 maximum mana
  • +25% damage
  • +10% critical strike chance
  • +20% movement speed
  • Grants night vision
  • Set Bonus: Colourful homing spirits appear that deal damage and inflict a variety of debuffs on enemies
  • Set Effect: Small pulsating effect, after-image when moving
Pyromancer armor.png Pyromancer armor
  • 14
  • 26
18 16
  • 48
  • 60
  • +32% magic and minion damage
  • +40 maximum mana
  • +16% magical critical strike chance
  • +15% minion knockback
  • +15% movement speed
  • Pyromancer’s Cowl: +8% magic damage, +60 maximum mana, greatly increased mana regeneration
    • Set Bonus: Magic damage will heavily burn and damage all adjacent enemies
  • Magma Seer’s Mask: +38% minion damage, +25% minion knockback, +6 maximum minions
    • Set Bonus: Pressing the Armor Ability key will unleash an echo of Slag Fury's power
  • Set Effect: Small pulsating effect
Tide Turner armor.png Tide Turner armor
  • 42
  • 18
22 20
  • 84
  • 60
  • +25% melee and throwing damage
  • +16% melee and throwing critical strike chance
  • +25% melee speed and throwing velocity
  • +20% movement speed
  • Tide Turner’s Depth-Helmet: +5% melee damage, +15% damage reduction, +5 life regeneration
  • Tide Turner’s Depth Crown: +40% throwing damage, 50% chance to not consume thrown items, increases maximum technique points by 2, thrown damage applies Granite Surge to hit enemies for 5 seconds
    • Set Bonus: Throwing damage has a 33% chance to release homing tide daggers all around the player
  • Set Effect: Small pulsating effect
Assassin armor.png Assassin armor
  • 28
  • 26
22 18
  • 68
  • 66
  • +31% ranged damage
  • +25% ranged critical strike chance
  • +20% firing speed
  • 25% chance to not consume ammo
  • +25% movement speed
  • Master Arbalest Hood: +24% arrow damage, ranged damage applies Ichor to hit enemies
    • Set Bonus: Ranged damage has a 10% chance to duplicate and become increased by 15%
  • Master Marksman’s Scouter Set: +24% bullet and rocket damage, ranged damage applies Cursed Inferno to hit enemies
    • Set Bonus: Ranged damage has a 5% chance to instantly kill the enemy
  • Set Effect: Small pulsating effect

Thrower[edit | edit source]

Appearance Set Head Chest Legs Sum Bonuses / Effects / Notes Cost / Source / Crafted At
Pre-Hardmode
Sandstone armor.png Sandstone armor female.png Sandstone armor 1 3 2 6
  • +15% throwing damage
  • +10% movement speed
  • Set Bonus: Desert winds will augment your boots, giving you a double jump
Flight armor.png Flight armor female.png Flight armor 4 6 5 15
  • +15% throwing damage
  • +6% throwing critical strike chance
  • +10% movement speed
  • Set Bonus: You can now briefly fly
Bronze armor.png Bronze armor female.png Bronze armor 6 8 7 21
  • +20% throwing damage
  • +10% throwing critical strike chance
  • +10% throwing speed
  • +10% throwing velocity
  • +10% movement speed
  • Set Bonus: Throwing damage has a 20% chance to unleash a piercing lightning strike
Hardmode
Plague Doctor armor.png Plague Doctor armor 8 12 9 29
  • +40% throwing damage
  • +10% throwing critical strike chance
  • +10% throwing velocity
  • 33% chance to not consume thrown items
  • Increases your maximum technique points by 1
  • Set Bonus: Your plague gas will linger in the air twice as long and your plague reactions will deal 20% more damage
  • Set Effect: After-image effect when moving
Fungus armor.png Fungus armor 8 12 10 30
  • +30% throwing damage
  • +5% throwing critical strike chance
  • +5% throwing speed
  • 33% chance to not consume thrown items
  • Increases your maximum technique points by 1
  • Set Bonus: Damage done against mycelium affected enemies is increased by 10%. Dealing damage to enemies inflicted by mycelium briefly increases throwing speed by 10%
Lich armor.png Lich armor 10 16 12 38
  • +45% throwing damage
  • +15% throwing critical strike chance
  • +30% throwing velocity
  • 33% chance to not consume thrown items
  • Increases your maximum technique points by 1
  • Set Bonus: Killing an enemy will release a soul fragment. Touching a soul fragment greatly increases your movement and throwing speed briefly
  • Set Effect: Large pulsating effect
Shade Master armor.png Shade Master armor 14 20 16 50
  • +55% throwing damage
  • +20% throwing critical strike chance
  • +10% throwing speed
  • +30% throwing velocity
  • 33% chance to not consume thrown items
  • Increases your maximum technique points by 2
  • +15% movement speed
  • Set Bonus: 50% of the damage you take is staggered over the next 10 seconds
  • Set Effect: Small pulsating effect, after-image when moving
White Dwarf armor.png White Dwarf armor 16 26 22 64
  • +60% throwing damage
  • +20% throwing critical strike chance
  • +15% throwing speed
  • +30% throwing velocity
  • 33% chance to not consume thrown items
  • Increases your maximum technique points by 2
  • +20% movement speed
  • Set Bonus: Critical strikes will unleash ivory flares from the cosmos. Ivory flares deal 0.1% of the hit target's maximum life as damage
  • Set Effect: Small pulsating effect


Healer[edit | edit source]

Appearance Set Head Chest Legs Sum Bonuses / Effects / Notes Cost / Source / Crafted At
Pre-Hardmode
Ebon armor.png Ebon armor female.png Ebon armor 3 4 3 10
  • -30% non-radiant damage
  • +20% radiant damage
  • +6% radiant critical strike chance
  • +20 maximum mana
  • Healing spells heal an additional 1 life
  • Set Bonus: Your radiant powers become corrupted.
Novice Cleric armor.png Novice Cleric armor 3 3 3 9
  • -30% non-radiant damage
  • +10% radiant damage
  • Increased mana regeneration
  • +20 maximum mana
  • Healing spells heal an additional 4 life
  • Set Bonus: Every 5 seconds you generate up to 3 holy crosses. When casting healing spells, a cross is used instead of mana
Iridescent armor.png Iridescent armor 6 7 6 19
  • +38% radiant damage
  • +8% radiant critical strike chance
  • +8% movement speed
  • Healing spells heal an additional 2 life
  • Set Bonus: Your radiant damage has a 15% chance to release a binding flash of light. The flash heals nearby allies equal to your bonus healing and confuses enemies
Templar armor.png Templar armor 7 8 8 23
  • -35% non-radiant damage
  • +25% radiant damage
  • +40 maximum mana
  • +8% movement speed
  • Healing spells heal an additional 5 life
  • Set Bonus: If an ally is below half health, you will gain increased healing abilities (Healing Mastery buff)
Hardmode
Warlock armor.png Warlock armor 6 8 7 21
  • -47% non-radiant damage
  • +47% radiant damage
  • +24% radiant critical strike chance
  • -15% mana cost
  • +20 maximum mana
  • Healing spells heal an additional 4 life
  • Set Bonus: Radiant critical strikes cause Shadow Wisps to generate. Pressing the Armor Ability key will unleash all stored Shadow Wisps towards the cursor's position
Sacred armor.png Sacred armor 8 12 10 30
  • -50% non-radiant damage
  • +35% radiant damage
  • Increased mana regeneration
  • -30% mana cost
  • Healing spells heal an additional 4 life
  • Set Bonus: Healing spells heal an additional 5 life
Biotech armor.png Biotech armor 10 16 12 38
  • -55% non-radiant damage
  • +40% radiant damage
  • Increased mana regeneration
  • -30% mana cost
  • +20 maximum mana
  • Healing spells heal an additional 6 life
  • Set Bonus: A biotech probe will heal allies' life equal to your bonus healing
Life Binder armor.png Life Binder armor 14 18 16 48
  • -60% non-radiant damage
  • +40% radiant damage
  • Increased mana regeneration
  • -40% mana cost
  • +40 maximum mana
  • Healing spells heal an additional 7 life
  • +15% movement speed
  • Set Bonus: Healing spells will shortly increase the healed players maximum life by 50
  • Set Effect: Small pulsating effect
Fallen Paladin armor.png Fallen Paladin armor 26 32 25 83
  • -75% non-radiant damage
  • +75% radiant damage
  • +15% radiant critical strike chance
  • -15% mana cost
  • +15% damage reduction
  • Slightly increased life regeneration
  • Healing spells heal an additional 3 life
  • +20% movement speed
  • Set Bonus: Taking damage heals nearby allies equal to 15% of the damage taken
    Only one player may have this effect at once
  • Set Effect: Small pulsating effect
Whispering armor.png Whispering armor 16 26 20 62
  • -85% non-radiant damage
  • +85% radiant damage
  • +26% radiant critical strike chance
  • -15% mana cost
  • Healing spells heal an additional 4 life
  • +40 maximum mana
  • Corrupts your radiant spells
  • Set Bonus: You occasionally birth a tentacle of abyssal energy that attacks nearby enemies. You can have up to six tentacles and their damage saps 1 life & mana from the hit enemy
Celestial armor.png Celestial armor 18 28 24 70
  • -65% non-radiant damage
  • +55% radiant damage
  • -70% mana cost
  • Massively increased mana regeneration
  • Healing spells heal an additional 8 life
  • +60 maximum mana
  • +20% movement speed
  • Set Bonus: Pressing the Armor Ability key will cause a Holy Aura that costs 150 mana to appear around your cursor that lasts for 60 seconds
  • Set Effect: Small pulsating effect, equipped items glow
Dream Weaver armor.png Dream Weaver armor
  • 26
  • 20
28 24
  • 78
  • 72
  • -45% non-radiant damage
  • +45% radiant damage
  • -40% mana cost
  • +20% movement speed
  • Moderately increased mana regeneration
  • Healing spells heal an additional 4 life
  • Dream Weaver's Hood: -25% non-radiant damage, -35% mana cost, Massively increased mana regeneration, +60 maximum mana, Healing spells heal an additional 6 life
    • Set Bonus: Pressing the Armor Ability key will activate The Dream, causing all of the player's heals to cure all debuffs and give 1 second of invulnerability to their heal target for 10 seconds
  • Dream Weaver's Helmet: Corrupts your radiant spells, -45% non-radiant damage, +45% radiant damage, +16% radiant critical strike chance, +60 maximum mana
    • Set Bonus: Pressing the Armor Ability key will activate Distorted Reality, slowing down all enemies, making them take more damage, and significantly increasing the attack speed of all allies for 15 seconds
  • Set Effect: Small pulsating effect


Bard[edit | edit source]

Appearance Set Head Chest Legs Sum Bonuses / Effects / Notes Cost / Source / Crafted At
Pre-Hardmode
Crier armor.png Crier armor female.png Crier armor 1 2 2 5
  • +15% inspiration regeneration rate
  • Set Bonus: Your symphonic empowerments will last an additional 3 seconds
Crimson Jester armor.png Corrupt Jester armor.png Jester armor 4 6 4 14
  • +11% symphonic critical strike chance
  • +5% inspiration regeneration rate
  • Crimson Jester Shirt:
    • Symphonic damage has a 20% chance to empower players with bonus life regeneration
  • Corrupt Jester Shirt:
    • Symphonic damage has a 20% chance to empower players with bonus flat damage
  • Set Bonus: Symphonic critical strikes slow all nearby enemies briefly
Noble armor.png Noble armor female.png Noble armor 5 7 6 18
  • +10% symphonic damage
  • +15% inspiration note drop chance
  • +5% inspiration regeneration rate
  • +8% movement speed
  • Set Bonus: Inspiration notes are twice as potent and increase your symphonic damage briefly
Hardmode
Marching Band armor.png Marching Band armor 7 9 8 24
  • +16% symphonic damage
  • +8% symphonic critical strike chance
  • +10% inspiration regeneration rate
  • +10% movement speed
  • Set Bonus: While in combat, a rainbow of damaging symphonic symbols will follow your movement and stun enemies
Cyber Punk armor.png Cyber Punk armor 11 15 13 39
  • +18% symphonic damage
  • +10% symphonic critical strike chance
  • +10% inspiration regeneration rate
  • +10% chance for inspiration notes to drop
  • +12% movement speed
  • Symphonic empowerments last 2 seconds longer
  • Set Bonus: Pressing the Armor Ability key will cycle you through four states:
    • Red: The player and nearby allies are granted Flat Damage II & Damage II
    • Green: The player and nearby allies are granted Movement Speed II & Flight Time II
    • Purple: The player and nearby allies are granted Maximum Resource II & Resource Regeneration II
    • Blue: The player and nearby allies are granted Defense II and Damage Reduction II
Ornate armor.png Ornate armor 14 18 16 48
  • +20% symphonic damage
  • +5% symphonic playing speed
  • +16% symphonic critical strike chance
  • +10% chance for inspiration notes to drop
  • +15% inspiration regeneration rate
  • +15% movement speed
  • Symphonic empowerments last 3 seconds longer
  • Set Bonus: Symphonic critical strikes cause a random active empowerment to ascend to a fourth level of intensity
Maestro armor.png Maestro armor 15 21 18 54
  • +24% symphonic damage
  • +5% symphonic playing speed
  • +12% symphonic critical strike chance
  • +10% chance for inspiration notes to drop
  • +15% inspiration regeneration rate
  • +15% movement speed
  • Symphonic empowerments last 3 seconds longer
  • Set Bonus: Pressing the Armor Ability key will summon a chorus of music playing ghosts
Shooting Star armor.png Shooting Star armor 19 25 12 66
  • +28% symphonic damage
  • +10% symphonic playing speed
  • +16% symphonic critical strike chance
  • +10% chance for inspiration notes to drop
  • +20% inspiration regeneration rate
  • +15% movement speed
  • Symphonic empowerments last 4 seconds longer
  • Set Bonus: Symphonic empowerments last 6 seconds longer, each unique empowerment you have increases your symphonic damage by 5% and your inspiration regeneration by 2%
Rhapsodist armor.png Rhapsodist armor
  • 16
  • 24
28 24
  • 68
  • 76
  • +30% symphonic damage
  • +16% symphonic critical strike chance
  • +20% movement speed
  • +15% chance for inspiration notes to drop from enemies
  • +3 maximum inspiration
  • +5 seconds to empowerment duration
  • Soloist's Hat: +10% symphonic playing speed, +12% symphonic critical strike chance, +15% inspiration regeneration rate, increased wind instrument homing speed, string instrument projectiles bounce an additional time
    • Set Bonus: Pressing the Armor Ability key will give you endless amounts of inspiration and greatly increased symphonic damage and playing speed. This effect lasts for 10 seconds and needs to recharge for 1 minute
  • Inspirator's Helmet: +25% inspiration regeneration rate, +15% percussion critical strike damage, +5 maximum inspiration, dropped inspiration notes are more potent and give a random level I empowerment to all nearby allies when picked up
    • Set Bonus: Pressing the Armor Ability key will overload all nearby allies with every empowerment III for 15 seconds. Using this ability requires 20 inspiration and must recharge for one minute


Miscellaneous[edit | edit source]

Appearance Item Body Slot Defense Bonuses Cost / Source
Exile's Helmet (equipped).png Exile's Helmet Head 20
  • +8% damage reduction
  • +12% damage
  • +6% critical strike chance
  • Your Hired Demon will deal 50% more damage and apply shadowflame to hit enemies
Proof of Avarice (equipped).png Proof of Avarice Head 9
  • +10% damage taken
  • Enemies drop money on each successful hit
  • Enemies drop more money on death

See Also[edit | edit source]

Equipable Items: Terrarium Breastplate.png Armor • Traveler's Boots.png Accessories ( Crietz.png Combat ) • Ancient Storm Mask.png Vanity ( Reflective Thorium Dye.png Dyes )