Bagpipe
Statistics
Type | Weapon – Bard |
---|---|
Damage | 23 Symphonic |
Knockback | 2 Very Weak |
Inspiration | 5 |
Critical chance | 4% |
Use time | 23 Fast |
Velocity | 10 |
Tooltip | Allows you to rhythmically play on a big bagpipe Successfully timing hits will steadily increase its damage, empowerment level, and orb amount Mistiming hits will decrease these bonuses greatly and cost 5 inspiration These bonuses will stay between weapon swaps, but gradually fade while not your active weapon |
Rarity | |
Sell | |
Empowerments |
Dropped by | ||
---|---|---|
Entity | Quantity | Rate |
Blood Mage Bloody Warg Smothering Shade |
1 | 5% |
The Bagpipe is a Hardmode Big instrument that is dropped by some enemies during the Blood Moon event after the Wall of Flesh is defeated. It releases lines of orbs which explode with a 1 second delay, dealing damage to nearby enemies. While held, the Wind Timer will appear below the player; the weapon's effects vary based on whether or not the timer is over a marker when attacking, as well as how long the rhythm has been held. When used, it empowers nearby players and the user with the Resource Regeneration I empowerment.
Correctly attacking while the timer is over a marker will increase the weapon's damage by 4%, which stacks with successive correctly timed attacks up to 120% increased damage.
- Once the bonus damage has reached 40%, the line will become longer and the bagpipe will empower nearby players and the user with the Resource Regeneration II empowerment.
- Once the bonus damage has reached 80%, the line will become even longer and the bagpipe will empower nearby players and the user with the Resource Regeneration III empowerment.
Its best modifier is Fabled.
History[ | ]
- 1.6.4.1: Changed to only cost inspiration on a mistime and not deal 90% less damage on a mistime.
- 1.6.2.0: Nerfed use time from 22 to 23, knockback from 4 to 2, range slightly, and buffed damage from 22 to 23.
- 1.6.1.0: Now a big instrument.
- 1.4.3.7: Item reworked:
- Projectile changed and doesn't apply 'Audio Overload' anymore.
- Damage decreased from 28 to 26, use time increased from 14 to 38, inspiration increased from 2 to 4, and velocity increased from 12 to 15.
- 1.4.3.0: Damage decreased from 30 to 28.
- 1.4.0.5: Now uses 2 inspiration up from 1.
- 1.4.0.0: Introduced.