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Accessory | Source | Effect | Hardmode | Visible on Character |
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Nightshade Flower | Sold by Desert Acolyte for |
Increases the effectiveness of Poisoned and Venom by an additional 8 damage per second. | ||
Ring of Unity | Found in Scarlet Chests | Increases damage by 1. Increases damage by additional 1 for every nearby player who wears it. | ||
Crietz | Crafted at a Thorium Anvil | Every 3 seconds, your next critical strike causes a burst of damaging energy. | ||
Dragon's Talon Necklace | Crafted at a Hardmode Anvil | Increases armor penetration by 15. | ||
Beholder's Gaze | Dropped by Coznix, The Fallen Beholder | Pressing the Accessory Ability key will grant you guaranteed critical strikes for 10 seconds. For one minute after, you deal 10% less damage. | ||
Sandweaver's Tiara | Sold by Desert Acolyte for |
Sandy boulders will orbit around you and greatly damage enemies. | ||
Incandescent Spark | Crafted at a Tinkerer's Workshop | Allows the player to double tap dash into the enemy, releasing an explosion of energy on hit. Hold DOWN to drastically increase fall speed and release energy upon landing. Your jump speed is greatly increased as well. | ||
Heart of the Jungle | Crafted at a Tinkerer's Workshop | While in combat, magical vines will quickly seek out and damage nearby enemies. | ||
Mask of the Crystal Eye | Crafted at a Tinkerer's Workshop | 16% increased critical strike chance. 10% increased critical strike damage. | ||
Gut Wrencher's Gauntlet | Sold by Weapon Master for |
Increases the damage you take by 25%. When below 50% health, you deal 10% increased damage and have a 1% life steal effect. | ||
Melee | ||||
Frostburn Pouch | Crafted at an Anvil | Yoyo weapons have a chance to inflict Frostburn on hit. | ||
Sandshroud Pouch | Crafted at an Anvil | Damaging an enemy with a yoyo will grant you 10% damage reduction until you take damage. This effect must recharge for 15 seconds after protecting you. | ||
Blizzard Pouch | Crafted at a Tinkerer's Workshop | While equipped, your yoyo damage inflicts frostburn and has a chance to freeze enemies. Damaging an enemy with a yoyo will grant you 10% damage reduction until you take damage. This effect must recharge for 15 seconds after protecting you. | ||
Leather Sheath | Crafted at an Anvil | Sword strikes critically strike for 1200% damage if held and not used for 4 seconds. | ||
Leeching Sheath | Crafted at a Hardmode Anvil | Sword strikes critically strike for 1000% damage if held and not used for 3 seconds. Additionally you recover 10% of your missing health from this attack. | ||
Titan Slayer Sheath | Crafted at a Hardmode Anvil | Sword strikes critically strike bosses for 2000% damage if held for 3 seconds. | ||
Writhing Sheath | Crafted at a Hardmode Anvil | Sword strikes summon a barrage of void blades if held for 3 seconds. | ||
Silver Spear Tip | Crafted at an Anvil | Spear weapons will release a damaging spear tip. | ||
Molten Spear Tip | Crafted at an Anvil | Spear weapons will release a flaming spear tip. | ||
Crystal Spear Tip | Crafted at a Hardmode Anvil | Spear weapons will release a shattering spear tip. | ||
Iron Flail-Core | Crafted at an Anvil | Flail weapons have a chance to release rolling spike balls on hit. | ||
Cursed Flail-Core | Crafted at a Hardmode Anvil | Flail weapons have a chance to release rolling spike balls on hit that apply cursed flames to damaged enemies. | ||
Vile Flail-Core | Crafted at a Hardmode Anvil | Flail weapons have a chance to release rolling spike balls on hit that apply ichor to damaged enemies. | ||
Rapier Badge | Sold by Weapon Master for 8 | Getting hit will trigger 'Counter Attack', massively increasing melee critical strike chance very briefly. Defense decreased by 6. | ||
Ranged | ||||
Dart Pouch | Sold by Witch Doctor | Increases Dart damage by 10% and makes darts retrievable after use. | ||
Concussive Warhead | Sold by Cyborg | Increases rocket damage by 100% and ranged damage briefly stuns enemies. Decreases firing speed by 50%. | ||
The Nuclear Option | Sold by Cyborg | While equipped, every 5th rocket launcher use will propel a radioactive missile. This missile deals double the damage and knockback of the rocket it replaces. | ||
Summon | ||||
Living Wood Sap | Found within Living Wood Chests or Living Leaf Bushes | Minion damage increased by 1. 5% increased minion knockback. | ||
Incubated Egg | Dropped by Wall Creepers or breaking the cobweb-covered corpse ambient object | Minion attacks have a 10% chance to generate a swarm of spiders. | ||
Prehistoric Arachnid | Crafted at a Tinkerer's Workshop | Minion attacks have a 10% chance to produce an amber spider. Minion attacks deal 2 more damage while an amber spider is active. | ||
Soul Stone | Crafted at an Altar | 10% increased minion damage. Maximum life decreased by 20. | ||
Necromancer's Heart | Sold by Confused Zombie for 1 | Increases your max number of sentries by 1. Decreases your life regeneration rate by half. | ||
Minotaur Skull | Dropped by Raging Minotaurs | Increases your max number of minions by 1. Decreases non-minion damage by 10%. | ||
Necrotic Skull | Crafted at an Altar | Increases your max number of minions by 1. Increases your max number of sentries by 1. 10% increased minion damage. While worn, killing enemies increases the player's minion damage by 2 for 5 seconds. | ||
Scrying Glass | Dropped by Illusionist | Increases your max number of sentries by 1. Pressing the Accessory Ability key will toggle an increased range of view. | ||
Crystal Scorpion | Crafted at a Tinkerer's Workshop | Increases your max number of minions by 1. Minion attacks have a 15% chance to produce a crystal scorpion. Minion attacks deal 3 more damage while a crystal scorpion is active. | ||
Steamkeeper Watch | Crafted at a Hardmode Anvil | Increases minion damage by 10%. While equipped, your sentries last forever. | ||
Yuma's Pendant | Crafted at a Hardmode Anvil | 10% increased minion damage. Increases your max number of minions by 1. Taking damage releases a ghostly protector. | ||
Defensive | ||||
Family Heirloom | Given to all new players | Defense increased by 1. | ||
Heart of Stone | Dropped by Earthen Golems | While equipped, your defense will increase based on your depth. | ||
Spiked Bracer | Crafted at an Anvil | Defense increased by 2. 50% of the damage you would take is returned back to the enemy. | ||
Ball n' Chain | Dropped by Shamblers | 10% reduced damage taken. Movement speed and jump height decreased. | ||
Fear Monger | Crafted at a Tinkerer's Workshop | 5% reduced damage taken. Enemies are less likely to target you. | ||
Sacred Heart | Crafted at a Tinkerer's Workshop | Increases movement speed after being struck. Increases length of invincibility after taking damage. | ||
Sweet Vengeance | Crafted at a Tinkerer's Workshop | Increases movement speed after being damaged. Increases length of invincibility after taking damage. Causes stars to fall when damaged. Causes bees to appear when damaged. | ||
Spiny Shell | Dropped by Crown of Thorns | Taking damage releases a spread of venom inflicting spines. | ||
Mantle of the Protector | Crafted at a Tinkerer's Workshop | Defense increased by 4. Maximum life increased by 10. Increases length of invincibility after taking damage. Provides immunity to Weakness and Broken Armor. | ||
Flawless Chrysalis | Bought from the Tracker for 10 | Clicking the Encase key will place you within a fragile cocoon. You have greatly reduced damage reduction and increased aggro while within the cocoon. If you survive the process, your attack speed and damage are briefly increased significantly. The cocoon may be activated every 1 minute. |
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Spirit Band | Dropped by The Lich | Damage taken cannot exceed 150. This is calculated before defensive modifications. This effect can only occur once every 10 seconds. | ||
Phylactery | Dropped from Treasure Bag (The Lich) | While worn, taking fatal damage will instead restore the player to 25% life. This effect can only occur once every 5 minutes. Life recovery is increased by five while this item is not on cooldown. | ||
The Cape of the Survivor | Crafted at a Tinkerer's Workshop | Defense increased by 4. Damage taken reduced by 5%. Provides immunity to Weakness and Broken Armor. Slightly increases length of invincibility after taking damage. Damage taken cannot exceed 150. This effect can only occur once every 15 seconds. |