Embowelment
Statistics
Type | Weapon – Crafting material – Thrower |
---|---|
Damage | 24 Throwing |
Knockback | 4.5 Average |
Critical chance | 4% |
Use time | 26 Average |
Velocity | 12 |
Tooltip | Throws a viscous dagger, which heals you when it impacts an enemy Overuse of this weapon exhausts you, massively reducing its damage Killing enemies recovers some of your exhaustion |
Inflicts Debuff | Exhaustion |
Debuff duration | 20 seconds |
Debuff tooltip | Some throwing items are now much weaker |
Rarity | |
Sell |
The Embowelment is a craftable, non-consumable throwing weapon that can autofire. It throws viscous daggers that are not affected by gravity, can pierce one enemy, and steal 1 life upon hitting enemies.
Like most non-consumable throwing weapons, using this weapon builds up an exhaustion meter that appears below the player. Not using the weapon will make the meter slowly go back down. However, if it becomes completely filled, the user will be inflicted with the Exhaustion debuff, causing all non-consumable throwing weapons to deal massively decreased damage for some time. The meter resets after the debuff ends.
Its best modifier is Unreal.
Crafting[ | ]
Recipe[ | ]
Crafting Station | ||
---|---|---|
Demon/Crimson Altar | ||
Ingredient(s) | Amount | |
Crimtane Tomahawk | 500 | |
Naiad's Shiv | 1 | |
Pod Bomb | 500 | |
Molten Knife | 500 | |
Result | ||
Embowelment | 1 |
Used in[ | ]
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Notes[ | ]
- Aesthetically, Embowelment is very similar in color and style to Blood Thirster, Hemorrhage, Bloodboil, and Blood Harvest.
- It is also similar to these weapons as it is crafted at an Altar using the four throwing weapons found or crafted with materials from the four main biomes of the world: Crimson, Jungle, Dungeon, and Underworld.
- Embowelment has a Corruption counterpart, Light's Anguish, which uses Demonite Tomahawks instead of Crimtane Tomahawks as a component.