Events are unique occurrences that provide interesting gameplay elements, such as new enemies and drops. Thorium adds a few things to existing events, increasing the amount of content the game offers.
Blood Moon[edit | edit source]
- Main article: Blood Moon
Several new enemies are added, including a mini-boss, Patch Werk. Completing at least one Blood Moon and defeating Patch Werk is necessary for the Confused Zombie NPC to move in. Completing a Blood Moon is also essential for the progression of a Healer character, as an important Healer item, Unholy Shards, drops from Blood Moon enemies and is necessary to craft core Healer items. In addition, there are a plethora of other new drops from the event. The Blood Moon Medallion allows the player to summon a Blood Moon on any night.
Rain[edit | edit source]
- Main article: Snow
During Hardmode Blizzards several new enemies and a new boss called the Borean Strider may spawn. The Borean Strider has fast attacks and may prove challenging for unprepared players, but it drops several ice-themed weapons that make it worthwhile to fight. It also has an Expert Mode exclusive Treasure Bag. The Rain Stone allows the player to make it rain and stop the rain at will.
Goblin Army[edit | edit source]
- Main article: Goblin Army
One new enemy, the Goblin Trapper, is added, as well as a few new drops that can assist the player earlier or later game.
Frost Legion[edit | edit source]
- Main article: Frost Legion
Solar Eclipse[edit | edit source]
- Main article: Solar Eclipse
One new butterfly critter is added, as well as a couple new weapons and three new Broken Hero materials that can be used to create ranged, magic and radiant equivalents to the True Night's Edge and True Excalibur.
Holidays[edit | edit source]
2 new items, the Halloween Spirit and Holiday's Greeting, allow the player to activate Halloween or Christmas respectively, causing the seasonal drops and enemies to appear as though it was that time period.
|Blood Moon • Frost Legion • Goblin Army • Rain • Solar Eclipse|
| Game mechanics |
|Combat||Minions • Special Ability|
|Environment||Events • Music • Status messages|
|Healer||Additional Healing • Auras • Healing Effects|
|Bard||Empowerments • Inspiration • Music Sheets|
|Items||Consumable • Crafting stations (By Hand) • Drops • Rarity|
|Game||Game controls • NPC names|
|Player||Buffs and Debuffs • Death Prevention • Defense • Inspiration|