Guide:Class setups

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The Thorium Mod heavily expands on the number of options available for the four vanilla classes – Melee, Ranged, Magic, and Summon. In addition to this, the mod adds a completely revamped Thrower class with mechanics unique to the Thorium Mod, as well as two completely new classes for the player to play as: Healer and Bard. As with vanilla, each class's versatility, capabilities, and power increase as you progress through the game. This, plus the existing choices from vanilla, means it may be overwhelming for a first-time player to decide what to use. This guide will provide potential weapons, armor, accessories, and other options for each class at multiple points of the game.

Note that this guide will pertain only to Thorium equipment. For a list of equipment from vanilla Terraria, please refer to this guide. For a more detailed guide for the Healer class, please refer to this guide.

Pre-Bosses[edit | edit source]

If you wish, use bombs to immediately access Shadow Orbs/Crimson Hearts and Meteors. Take on the Goblin Army or explore the Jungle if you're willing to face lots of danger. Bosses in this section are Grand Thunder Bird, King Slime, and Eye of Cthulhu.

Ranged
Armors

n/a

Accessories
Buffs

n/a

Pre-Skeletron[edit | edit source]

This section assumes the player has visited all appropriate biomes, and has defeated all previous bosses and invasions before Skeletron.

Mixed

Listing items that are viable regardless of class.

Pre-Wall of Flesh[edit | edit source]

This section assumes the player has visited all appropriate biomes, and has defeated all previous bosses and invasions before the Wall of Flesh.

Pre-Mechanical Bosses[edit | edit source]

This section assumes the player has visited all appropriate biomes, and has defeated all previous bosses and invasions before The Twins, The Destroyer, and Skeletron Prime.

Pre-Plantera[edit | edit source]

This section assumes the player has visited all appropriate biomes, and has defeated all previous bosses and invasions before Plantera.

Mixed

Listing items that are viable regardless of class.

Weapons

Pre-Golem[edit | edit source]

This section assumes the player has visited all appropriate biomes, and has defeated all previous bosses and invasions before Golem.

Mixed

Listing items that are viable regardless of class.

Weapons

n/a

Pre-Celestial Events[edit | edit source]

This section assumes the player has visited all appropriate biomes, and has defeated all previous bosses and invasions before the Celestial Pillars.

Mixed

Listing items that are viable regardless of class.

Weapons

n/a

Pre-Primordials[edit | edit source]

This section assumes the player has visited all appropriate biomes, and has defeated all previous bosses and invasions before The Primordials.

Ranged
Armors

n/a

Accessories

n/a

Buffs

n/a

Endgame[edit | edit source]

This section assumes the player has visited all appropriate biomes, and has defeated all bosses and invasions provided by Vanilla and the Thorium Mod.

Ranged
Accessories

n/a

Buffs

n/a

Magic
Accessories

n/a

Buffs

n/a

Mixed

Listing items that are viable regardless of class.

Weapons
Accessories

The Omega Core.pngThe Omega Core(Expert)

Guides
 
Pre-Hardmode Bosses The Grand Thunder Bird (Map icon).png The Grand Thunder Bird • The Queen Jellyfish (Map icon).png The Queen Jellyfish • The Buried Champion (Map icon).png The Buried Champion • The Star Scouter (Map icon).png The Star Scouter
Hardmode Bosses Borean Strider (Map icon).png Borean Strider • Aquaius, the Endless Tide (Map icon).pngOmnicide, the Life Defiler (Map icon).pngSlag Fury, the First Flame (Map icon).png The Primordials
Classes The Ring.png Class setups • Cleric Emblem.png Healer
Crafting Arcane Armor Fabricator.png Crafting Quick Reference • Terrarium Defender.png Terrarium Defender