Healer

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For an extensive guide on the Healer class, see Guide:Healer.

One of the significant additions by the Thorium Mod is the new class added: the Healer class. As the name suggests, the Healer class aims at providing health to allies, and functions as a support role in a multiplayer setting. Only allied players can be healed, as NPCs do not receive the healing effect.

The Healer class is most useful when playing multiplayer, as the class's healing and support spell items focus on healing allies and do not deal damage to enemies (some exceptions include the Life Surge Staff and Holy Staff with the former dealing damage to enemies after successfully healing an ally and the latter being able to heal the casting player). However, it does feature its own damage type, radiant, which with radiant weapons can be used against enemies in single player (although some healing bonuses provided by dealing radiant damage will be redundant).

The Healer class is fully developed, with content spread throughout the game. This includes 11 armor sets, 37 accessories, 33 buffs and 140 items.

Mechanics[edit | edit source]

Additional Healing[edit | edit source]

Most healing sources heal for a base amount as stated in their tooltips. Several items provide additional healing power to the owner, allowing them to increase their healing output. Usually these bonuses to healing cannot be used on the casting player wielding the items, but with spells like the Holy Staff, Twinkle and Renew the player can receive these bonuses along with their allies. Being afflicted by Mana Sickness after drinking Mana Potions also afflicts the player with Out of Touch, negating bonus healing.

Radiant Damage[edit | edit source]

Along with the healer class's new healing abilities, a new damage type has been created specifically for them known as Radiant Damage. The primary way to increase radiant damage is through healer armors, but there exist ulterior ways to increase it as well (Glowing Potion, Dark Intent, etc.) Some of the weapons that utilize this damage type have effects that serve to recover the life of an ally or the player.

Soul Essence[edit | edit source]

Most Scythe weapons, upon directly damaging an enemy, provide some amount of Soul Essence, a method for recovering health and mana in the middle of a battle. The soul essence will be gained on each use of the scythe upon striking an enemy with the blade itself – hitting with any projectiles will not provide soul essence. Once 5 stacks of soul essence has been collected, the user will recover health and mana based on their additional healing. The amount of health restored is directly proportional to the user's bonus healing, and mana 3 times that.

Radiant Corruption[edit | edit source]

Certain equipment like the Dark Intent will "corrupt your radiant powers". While corrupted, the indicating tag on Healer items, alongside the effects from many radiant weapons, such as the Heavenly Cloud Scepter and Cosmic Flux Staff, will change color from yellow to purple. In addition to this, corrupted radiant weapons will begin to inflict either the Light Curse or Shadowflame debuff, as well as increasing the damage the aforementioned debuffs deal by an additional 4 damage per second.

Auras[edit | edit source]

Auras are temporary rings of various sizes that surround the owner's cursor when activated. They apply beneficial effects to any allies within the Aura, but do not benefit the casting user. These auras do not have to be channeled, meaning the caster can summon an aura, then switch to an appropriate healing item to maximize team power. Right-clicking any aura casting spell will cancel the current aura.

Life Recovery[edit | edit source]

Life Recovery is a form of life regeneration that can be increased by various effects and items. Unlike normal life regeneration, however, it cannot be lowered or nullified by debuffs, such as Bleeding and On Fire!. Every second, the affected player will recover as much health as they have life recovery, regardless if they were recently hurt or have max life.

Heal Streak[edit | edit source]

Heal Streaks are a primarily informative feature that displays the amount of healing done by a healer over a certain amount of time. After three seconds of not contributing towards a heal streak, a large green number will appear above the players head displaying the total amount healed over the course of the streak and signifying its end. Currently, three actions will build up a healer's heal streak:

  • Healing Players: Directly healing an ally player or the caster themselves through healing spells such as The Good Book or Holy Staff.
  • Mitigating Damage: Reducing the damage allies take through items such as the Ancient Aegis.
  • Stealing Life: Stealing enemy life using radiant weapons such as Leech Bolt and Blood Transfusion.

Healing Effects[edit | edit source]

Healing done can also trigger certain effects on the healer's target or the caster itself. In certain instances, the target of a healing spell can be the casting player as well.

Source Effect Target Buff Duration
Wynebgwrthucher.png Wynebgwrthucher Healed for 5 life Self n/a n/a
Belt of the Quick Response.png Belt of the Quick Response Movement speed is increased by 65% Self Speed Burst.png 3 seconds
Medical Bag.png Medical Bag Life recovery rate increased by 1 Target Bandaged.png 10 seconds
Aloe Leaf.png Aloe Leaf Life recovery rate increased by 2 Target Aloe's Energy.png 10 seconds
Equalizer.png Equalizer Life recovery rate increased by 3 Target Equilibrium.png 3 seconds
The Lost Cross.png The Lost Cross Defense is increased by 20 Target Holy Defense.png 15 seconds
Verdant Ornament.png Verdant Ornament Life regeneration and regeneration rate increased Target Tangy Heal.png 5 seconds
Life Binder armor.png Life Binder armor Maximum life increased by 50 Target Mist Fuelled Bulwark.png 10 seconds
Dream Weaver armor (Hood).png Dream Weaver armor (Hood) Immune to all damage and debuffs Target Dreaming.png 1 second

Accessories[edit | edit source]

 
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Armor[edit | edit source]

 
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Buffs[edit | edit source]

 
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Items[edit | edit source]

Healing Spells[edit | edit source]

Support Spells[edit | edit source]

Radiant Weapons[edit | edit source]

Crafting Materials[edit | edit source]

Item Function Source
Medicite Crystal.png Medicite Crystal Used to craft early items Sold by the Merchant
Unholy Shards.png Unholy Shards Used to craft Purified Shards Enemies during a Blood Moon
Purified Shards.png Purified Shards Used to craft a variety of Healer items Crafted from 2 Unholy Shards.png at Water.pngWater
Life-Powered Energy Cell.png Life-Powered Energy Cell Used to craft a variety of Healer items Dropped by the Mechanical Bosses
Holy Knight's Alloy.png Holy Knight's Alloy Used to craft Fallen Paladin armor and the Holy Hammer Dropped by Paladins
Celestial Fragment.png Celestial Fragment Used to craft a variety of endgame Healer items Dropped by the Celestial Towers

History[edit | edit source]

Game mechanics
 
Combat Minions • Special Ability
Environment Events • Music • Status messages
Thrower Thrower Exhaustion • Technique Scrolls
Healer Additional Healing • Auras • Healing Effects
Bard Empowerments • Inspiration • Big Instruments
Items Consumable • Crafting stations (By Hand) • Drops • Rarity • Vanilla item recipes
Game Fishing • Game controls • NPC names
Player Buffs and Debuffs • Death Prevention • Defense • Inspiration • Life Shield