The Healer's Card is an informational tool that is gifted to players who reach a 100 life heal streak for the first time. Alternatively it can be purchased from the Spiritualist after obtaining a heal streak of at least 100.
The Healer Card displays a collection of information that may be helpful to Healers. It serves as quantifiable proof of their accomplishments and can provide bragging rights.
Information[edit | edit source]
|Bonus Healing||The amount of bonus healing the player is being provided by armor, equipment, buffs, etc.|
|Highest heal streak||The highest amount the player's life streak ever reached.|
Heal streaks build up over time and are increased by healing allies, stealing life, and mitigating ally damage taken. A heal streak ends after 3 seconds of none of these occurring.
|Total healing done||The total amount of healing done, life stolen, and damage mitigated by the healer.|
|Total damage mitigated||The total amount of ally damage negated by damage reduction and defense effects provided by the player.|
|Total close calls||The amount of times your heals triggered a close call.|
Close calls occur when the healed ally would have died if the last heal they received had not happened.
ex: An ally has 100 life, is healed for 10, then takes 105 damage.
|Total lives saved||An approximation of how many lives the healer may have saved in raw heals alone.|
Before the defeat of any mechs, the calculation is simply (Total healing done / 400)
After defeating a mech boss it is (Total healing done / 500).
History[edit | edit source]
- 220.127.116.11: Heal streak required to obtain Healer's Card reduced from 500 life to 100.
- 18.104.22.168: Introduced.