One of the significant additions by the Thorium Mod is the new class added: the Healer class. As the name suggests, the Healer class aims at providing health to allies, and functions as a support role in a multiplayer setting. Only allied players can be healed, as NPCs do not receive the healing effect.
The Healer class is most useful when playing multiplayer, as the class's healing and support spell items focus on healing allies and do not deal damage to enemies (some exceptions include the Life Surge Staff and Holy Staff with the former dealing damage to enemies after successfully healing an ally and the latter being able to heal the casting player). However, it does feature its own damage type, radiant, which with radiant weapons can be used against enemies in single player (although some healing bonuses provided by dealing radiant damage will be redundant).
Mechanics[edit | edit source]
Additional Healing[edit | edit source]
Most healing sources heal for a base amount as stated in their tooltips. Several items provide additional healing power to the owner, allowing them to increase their healing output. Usually these bonuses to healing cannot be used on the casting player wielding the items, but with spells like the Holy Staff, Twinkle and Spell Book - Renew the player can receive these bonuses along with their allies. Being afflicted by Mana Sickness after drinking Mana Potions also afflicts the player with Out of Touch, negating bonus healing.
Radiant Damage[edit | edit source]
Along with the healer class' new healing abilities, a new damage type has been created specifically for them known as Radiant Damage. The primary way to increase radiant damage is through healer armors, but there exist ulterior ways to increase it as well (Glowing Potion, Dark Intent, etc.) Most, if not all, of the weapons that utilize this damage type have effects that serve to recover the life of an ally or the player.
Auras[edit | edit source]
Auras are temporary rings of various sizes that surround the owner's cursor when activated. They apply beneficial effects to any allies within the Aura, but do not benefit the casting user. These auras do not have to be channeled, meaning the caster can summon an aura, then switch to an appropriate healing item to maximize team power.
Healing Effects[edit | edit source]
Healing done can also trigger certain effects on the healer's target or the caster itself. In certain instances, the target of a healing spell can be the casting player as well.
|Healed for 2 life + Bonus Healing||Self||N/A||N/A|
|Healed for 4 life + Bonus Healing||Self||N/A||N/A|
|Movement speed is increased by 65%||Self||3 seconds|
|Defense is increased by 20||Target||15 seconds|
|Life regeneration and regeneration rate increased||Target||5 seconds|
|Maximum life increased by 50||Target||10 seconds|
|Immune to all damage and debuffs||Target||1 second|
Accessories[edit | edit source]
Armor[edit | edit source]
Buffs[edit | edit source]
Items[edit | edit source]
Healing Spells[edit | edit source]
Support Spells[edit | edit source]
Radiant Weapons[edit | edit source]
Crafting Materials[edit | edit source]
|Used to craft early items||Sold by the Merchant|
|Used to craft Purified Shard||Enemies during a Blood Moon|
|Used to craft a variety of Healer items||Crafted from 2at|
|Used to craft a variety of Healer items||Dropped by the Mechanical Bosses|
|Used to craft Fallen Paladin armor and the Holy Hammer||Dropped by Paladins|
|Used to craft a variety of endgame Healer items||Dropped by the Celestial Towers|
History[edit | edit source]
- 220.127.116.11: Introduced.
| Game mechanics |
|Combat||Minions • Special Ability|
|Environment||Events • Music • Status messages|
|Healer||Additional Healing • Auras • Healing Effects|
|Bard||Empowerments • Inspiration • Music Sheets|
|Items||Consumable • Crafting stations (By Hand) • Drops • Rarity|
|Game||Game controls • NPC names|
|Player||Buffs and Debuffs • Death Prevention • Defense • Inspiration|