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The Cryo-Fang
  • The Cryo-Fang item sprite
Auto-use
Stack digit 1
Statistics
TypeWeaponThrower
Damage28 Throwing
Knockback4 Weak
Critical chance4%
Use time24 Fast
Velocity12
TooltipCauses an icy burst upon hitting an enemy or tile
Attacks might significantly hinder the hit enemies movement
Overuse of this weapon exhausts you, massively reducing its damage
Killing enemies recovers some of your exhaustion
Inflicts DebuffFreezingFreezing
Debuff duration2 seconds
Debuff tooltipThis enemies movement speed is noticeably lowered
Inflicts DebuffExhaustionExhaustion
Debuff duration20 seconds
Debuff tooltipSome throwing items are now much weaker
RarityRarity Level: 5
Sell20000*2 Gold Coin
Dropped by
Entity Quantity Rate
Borean Strider 1 20%
Treasure Bag (Borean Strider) 1 40%
The Cryo-Fang (demo)

The Cryo-Fang throwing animation.

The Cryo-Fang is a non-consumable Hardmode throwing weapon that can autofire. It is dropped by the Borean Strider. It travels a considerable distance and creates a small ice explosion upon contacting an enemy or tile, hitting multiple enemies and applying the Freezing debuff that significantly decreases their movement speed; however, bosses cannot receive this effect.

Like most non-consumable throwing weapons, using this weapon builds up an exhaustion meter that appears below the player. Not using the weapon will make the meter slowly go back down. However, if it becomes completely filled, the user will be inflicted with the Exhaustion debuff, causing all non-consumable throwing weapons to deal massively decreased damage for some time. The meter resets after the debuff ends.

Its best Modifier is Unreal.

History[ | ]

  • 1.6.1.0: Buffed use time from 28 to 24, AoE damage from 50% to 75%, nerfed damage from 34 to 28, and velocity from 12.5 to 12.
  • 1.6.0.0:
    • Decreased damage from 42 to 34, velocity from 15 to 12.5, increased use time from 18 to 28 and area-of-effect projectile damage from 25% to 50%.
    • Added Exhaustion mechanic.
  • 1.2.12.1:
    • No longer a consumable.
    • New visuals and on-hit effect.
  • 1.2.7.0: Introduced.
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