Appearance
|
Set
|
Head
|
Chest
|
Legs
|
Sum
|
Bonuses / Effects / Notes
|
Cost / Source / Crafted At
|
Pre-Hardmode
|
|
Sandstone armor
|
1
|
3
|
2
|
6
|
- +15% throwing damage
- +10% movement speed
- Set Bonus: Desert winds have granted you a sandy double jump
|
|
|
Flight armor
|
4
|
6
|
5
|
15
|
- +15% throwing damage
- +6% throwing critical strike chance
- +10% movement speed
- Set Bonus: You can now briefly fly
|
|
|
Bronze armor
|
6
|
8
|
7
|
21
|
- +20% throwing damage
- +10% throwing critical strike chance
- +10% throwing speed
- +10% throwing velocity
- +10% movement speed
- Set Bonus: Throwing damage has a 20% chance to unleash a piercing lightning strike
|
|
Hardmode
|
|
Plague Doctor armor
|
8
|
12
|
9
|
29
|
- +40% throwing damage
- +10% throwing critical strike chance
- +10% throwing velocity
- 33% chance to not consume thrown items
- Increases your maximum technique points by 1
- Set Bonus: Your plague gas will linger in the air twice as long and your plague reactions will deal 20% more damage
- Set Effect: After-image effect when moving
|
|
|
Fungus armor
|
8
|
12
|
10
|
30
|
- +30% throwing damage
- +5% throwing critical strike chance
- +5% throwing speed
- 33% chance to not consume thrown items
- Increases your maximum technique points by 1
- Set Bonus: Damage done against mycelium affected enemies is increased by 10%. Dealing damage to enemies inflicted by mycelium briefly increases throwing speed by 10%
|
|
|
Lich armor
|
10
|
16
|
12
|
38
|
- +45% throwing damage
- +15% throwing critical strike chance
- +30% throwing velocity
- 33% chance to not consume thrown items
- Increases your maximum technique points by 1
- Set Bonus: Killing an enemy will release a soul fragment. Touching a soul fragment greatly increases your movement and throwing speed briefly
- Set Effect: Large pulsating effect
|
|
|
Shade Master armor
|
14
|
20
|
16
|
50
|
- +55% throwing damage
- +20% throwing critical strike chance
- +10% throwing speed
- +30% throwing velocity
- 33% chance to not consume thrown items
- Increases your maximum technique points by 2
- +15% movement speed
- Set Bonus: 50% of the damage you take is staggered over the next 10 seconds
- Set Effect: Small pulsating effect, after-image when moving
|
|
|
White Dwarf armor
|
16
|
26
|
22
|
64
|
- +60% throwing damage
- +20% throwing critical strike chance
- +15% throwing speed
- +30% throwing velocity
- 33% chance to not consume thrown items
- Increases your maximum technique points by 2
- +20% movement speed
- Set Bonus: Critical strikes will unleash ivory flares from the cosmos. Ivory flares deal 0.1% of the hit target's maximum life as damage
- Set Effect: Small pulsating effect
|
|
|
Tide Turner armor(with Tide Turner's Depth-Crown)
|
18
|
22
|
20
|
60
|
- +25% melee damage and +65% throwing damage
- +16% melee and throwing critical strike chance
- +10% melee and throwing speed
- +20% increased melee knockback and throwing velocity
- 50% chance to not consume thrown items
- +30% movement speed
- Thrown damage applies Granite Surge to hit enemies for 5 seconds
- Produces a floating globule every 0.5 seconds; every globule makes your next attack a mini-crit if it does not crit
- Set Bonus: Throwing damage has a 20% chance to release homing tide daggers all around the player
- Set Effect: Small pulsating effect
|
|