Tidal Wave
Type | Weapon – Thrower |
---|---|
Damage | 135 Throwing |
Knockback | 4 Weak |
Critical chance | 4% |
Use time | 26 Average |
Velocity | 10 |
Tooltip | Throws out a massive aquatic shuriken that releases miniature waves Overuse of this weapon exhausts you, massively reducing its damage Killing enemies recovers some of your exhaustion |
Inflicts Debuff | ![]() |
Debuff duration | 20 seconds |
Debuff tooltip | Some throwing items are now much weaker |
Rarity | ![]() |
Sell | ![]() |
The Tidal Wave is a craftable, non-consumable post-Moon Lord throwing weapon that can autofire. It throws aquatic shurikens that are not affected by gravity, can pierce an infinite number of enemies and can pass through tiles. Each shuriken travels a short distance before coming to a standstill midair, spinning and releasing wave projectiles rapidly in random directions that travel a fair distance to deal additional damage in a large area; these projectiles can also pass through tiles.
Like most non-consumable throwing weapons, using this weapon builds up an exhaustion meter that appears below the player. Not using the weapon will make the meter slowly go back down. However, if it becomes completely filled, the user will be inflicted with the Exhaustion debuff, causing all non-consumable throwing weapons to deal massively decreased damage for some time. The meter resets after the debuff ends.
Crafting[edit | edit source]
Recipe[edit | edit source]
Crafting Station | ||
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Ingredient(s) | Amount | |
![]() |
Ocean Essence | 3 |
Result | ||
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Tidal Wave | 1 |
History[edit | edit source]
- 1.6.0.0: Added Exhaustion mechanic.
- 1.4.3.4:
- Damage increased from 112 to 135.
- Use time increased from 14 to 26.
- Knockback decreased from 8 to 4.
- Is now non-consumable, and sell value changed appropriately.
- 1.2.12.1: Visuals updated.
- 1.2.6.4: Introduced.