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Volt Hatchet
  • Volt Hatchet item sprite
Auto-use
Stack digit 1
Statistics
TypeWeaponThrower
Damage33 Throwing
Knockback4 Weak
Critical chance4%
Use time18 Very Fast
Velocity15
TooltipThrow up to three paralyzing hatchets at enemies
Overuse of this weapon exhausts you, massively reducing its damage
Killing enemies recovers some of your exhaustion
Inflicts DebuffParalyzedParalyzed
Debuff duration1 second
Debuff tooltipThis enemy can't move very briefly!
Inflicts DebuffExhaustionExhaustion
Debuff duration20 seconds
Debuff tooltipSome throwing items are now much weaker
RarityRarity Level: 4
Sell15000*1 Gold Coin 50 Silver Coin
Dropped by
Entity Quantity Rate
Volt Eel 1 10%

The Volt Hatchet is a non-consumable Hardmode throwing weapon that is dropped by Volt Eels. It throws hatchets that act similarly to boomerangs in that they return to their wielder after traveling about 25 tiles or upon contacting a tile or enemy, and only three hatchets can be active at once. They home towards nearby enemies and have a chance to inflict the Paralyzed debuff onto them, very briefly disabling their movement; however, bosses cannot receive this effect.

Like most non-consumable throwing weapons, using this weapon builds up an exhaustion meter that appears below the player. Not using the weapon will make the meter slowly go back down. However, if it becomes completely filled, the user will be inflicted with the Exhaustion debuff, causing all non-consumable throwing weapons to deal massively decreased damage for some time. The meter resets after the debuff ends.

Its best Modifier is Unreal.

History[ | ]

  • 1.6.1.0: Nerfed damage from 34 to 33 and use time from 16 to 18.
  • 1.6.0.0:
    • Increased use time from 14 to 16 and maximum projectile count from 2 to 3.
    • Decreased Paralyzed chance from 25% to 20%.
    • Renamed from "Volt Tomahawk" to "Volt Hatchet".
    • Sprite updated.
    • Added Exhaustion mechanic.
  • 1.3.1.5: Introduced.
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