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Bagpipe
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Bagpipe
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{{infobox wrapper |{{item infobox | type = Weapon | type2 = Bard | instrument = Wind | damage = 23 | damagetype = Symphonic | inspiration = 5 | knockback = 2 | use = 23 | sspeed = 10 | stack = 1 | auto = yes | hardmode = yes | tooltip = Allows you to rhythmically play on a big bagpipe<br/>Successfully timing hits will steadily increase its damage, empowerment level, and orb amount<br/>Mistiming hits will decrease these bonuses greatly and cost 5 inspiration<br/>These bonuses will stay between weapon swaps, but gradually fade while not your active weapon | empowerment1 = Resource Regeneration | rare = 5 | sell = {{value|0|1|50}} }} |{{item drops infobox | [[Blood Mage]]<br/>[[Bloody Warg]]<br/>[[Smothering Shade]] | 1 | 5% }} }} The '''Bagpipe''' is a [[Hardmode]] [[Big instrument]] that is dropped by some enemies during the [[Blood Moon]] [[event]] after the [[Wall of Flesh]] is defeated. It releases lines of orbs which explode with a 1 second delay, dealing damage to nearby enemies. While held, the [[Wind Timer]] will appear below the player; the weapon's effects vary based on whether or not the timer is over a marker when attacking, as well as how long the rhythm has been held. When used, it empowers nearby players and the user with the [[Empowerment - Defense|Resource Regeneration I]] [[empowerment]]. Correctly attacking while the timer is over a marker will increase the weapon's damage by 4%, which stacks with successive correctly timed attacks up to 120% increased damage. * Once the bonus damage has reached 40%, the line will become longer and the bagpipe will empower nearby players and the user with the [[Empowerment - Resource Regeneration|Resource Regeneration II]] [[empowerment]]. * Once the bonus damage has reached 80%, the line will become even longer and the bagpipe will empower nearby players and the user with the [[Empowerment - Resource Regeneration|Resource Regeneration III]] [[empowerment]]. {{modifier|symphonic}} == History == {{history|1.6.4.1|Changed to only cost inspiration on a mistime and not deal 90% less damage on a mistime.}} {{history|1.6.2.0|Nerfed use time from 22 to 23, knockback from 4 to 2, range slightly, and buffed damage from 22 to 23.}} {{history|1.6.1.0|Now a [[big instrument]].}} {{history|1.4.3.7|Item reworked: **Projectile changed and doesn't apply 'Audio Overload' anymore. **Damage decreased from 28 to 26, use time increased from 14 to 38, inspiration increased from 2 to 4, and velocity increased from 12 to 15.}} {{history|1.4.3.0|Damage decreased from 30 to 28.}} {{history|1.4.0.5|Now uses 2 inspiration up from 1.}} {{history|1.4.0.0|Introduced.}} {{Master Template Weapons | show-main = yes | show-symphonic = yes }}
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