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Charged Splasher
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Charged Splasher
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{{donator|[[AdipemDragon]]}} {{item infobox | type = Weapon | stack = 1 | damagetype = Ranged | damage = 26 | critical = 10% | knockback = 2 | use = 24 | auto = yes | sspeed = 1 | rare = d | hardmode = yes | tooltip = Hold down the fire button to charge up a paint barrage<br/>Every half second of charge increases the barrage's duration and damage | sell = {{value|0|2|75}} }} [[File:Charged Splasher (demo).gif|framed|right|Charged Splasher charge and paint barrage in use.]] {{float file box|[[File:Charged Splasher (meter).gif|link=]]|The meter charging up while the weapon is being used.|width=150px}} The '''Charged Splasher''' is a craftable [[Hardmode]] [[ranged weapon]]. It does not require ammunition; holding the attack button will instead rev up the weapon. The charge is split into 5 segments that each take half a second to charge, indicted by a meter that fills behind the player. Releasing the attack button will rapidly unleash a barrage of paintballs that travel with a small arc, draining from the meter until empty. The player cannot swap weapons while firing the weapon. == Crafting == === Recipe === {{crafting recipe | tool = Mythril Anvil | item1 = Paintball Gun | item2 = Illegal Gun Parts | item3 = Cog | amount3 = 8 }} == Notes == * Each segment of charge fires 12 paintballs, for a total of 60 shots from a full meter. * {{donator alt rarity|5}} == Trivia == * This weapon's mechanics are based on the Splatling weapon class in the ''{{wikipedia|Splatoon}}'' series, more specifically, the [https://splatoonwiki.org/wiki/Mini_Splatling Mini Splatling]. == History == {{history|1.6.3.12|Sprite updated.}} {{history|1.6.0.0|Introduced.}} {{Master Template Weapons | show-main = yes | show-ranged = yes }}
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