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Guide:The Star Scouter strategies
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Guide:The Star Scouter strategies
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=== Armor === Several classless armors can be used in this fight if they suit your needs better than class-focused armors. [[Steel armor]] is the bare minimum you should consider as it has about as much defense as some other choices but also grants the set bonus of 10% decreased damage taken. [[Crimson armor]] is an incredible choice if you want better life recovery options. [[Flight armor]] is a decent choice, but the Scouter will likely stay above you, making it less optimal to use the air to dodge. In most cases, you'll want a more useful armor set in terms of defense or damage output. If you have already defeated [[Skeletron]], [[Granite armor]] can occupy the leggings slot of a [[Wizard set]] or [[Malignant armor]], which can more than double the defense of these armor sets. It also does not provide any downgrade to movement speed until you put on the full set. However, as a classless armor, Granite is not recommended due to the movement speed decrease. [[Darksteel armor]] is also a great post-Skeletron set due to its movement speed buffs and dash abilities being useful for dodging. Its armor penetration and immunity to knockback also making it a great well-rounded set. As a [[Melee weapons|Warrior]], [[Molten armor]] and [[Shadow armor]] are both very solid choices, as always. The former gives you great damage output combined with solid defense, and the latter gives you movement speed bonuses which will be highly vaulable for the fight, especially considering it is much harder to fight this boss with [[Hermes Boots]] or their upgrades on. [[Danger armor]] is a good choice pre-Skeletron, especially as it means that you can much more easily tank the fire lasers that the [[Scouter Cores]] put out. However, it only makes you immune to that one [[debuff]] out of the three the cores can inflict. [[Magma armor]] can be great for damage output as a warrior, and is also a very well-rounded pick. If you are using [[Ranged weapons]], [[Yew Wood armor]] and [[Tide Hunter armor]] are both good picks; however, the latter's critical strike set bonus does nothing due to slow-down effects not working on bosses. The Yew Wood armor is also much more suited for the fight due to the increased firing speed and mini-crits. [[Necro armor]] also has a good damage bonus, but is not much better than Yew Wood despite being locked behind Skeletron. The defense increase of 4 points compared to Yew Wood may be useful against the Scouter, so it is still worth consideration. A [[Magic weapons|Mage]] will have the best luck creating their own custom set using a [[Wizard Hat]], a [[Diamond Robe]], and either a pair of leggings from a different magic armor like [[Meteor armor|Meteor]] or [[Jungle armor]], or a high-defense pair of leggings from [[Granite armor]] or [[Molten armor]]. A [[Silk armor|Silk Hat]] can stand in for the Wizard one, as it grants 2 flat damage to any magic weapon used and stacks with [[Ring Accessories]]. This is best used with the Meteor Leggings for an additional 7% damage increase. [[Bulb armor]], [[Malignant armor]] with high-defense or magic-boosting leggings, [[Meteor armor]] with the vanilla helmet and [[Jungle armor]] are also good choices against the boss. Bulb armor can be a particularly good choice due to the maximum life increases and the spore clouds. [[Summon items|Summoners]] should use [[Spirit Trapper armor]] or the [[Meteor Mask|Meteor armor with the Meteor Mask]] to fight the boss depending on which stage the player is at when they fight it. However, as they have two different set bonuses, it should be noted that the Meteor Mask focuses more on direct damage with the plasma-based attacks, while the Spirit Trapper armor is good at keeping you alive with its bonuses to healing that it provides. [[Bee armor]] will also work for the encounter, but should be avoided unless you have yet to fight Skeletron and need the extra minion. If you are a [[Throwing weapons|Thrower]], [[Fossil armor]] and [[Bronze armor]] can be used. The latter is exceptionally good for throwers, but the former's lack of defensive capabilities leave something to be desired. Therefore, a Thrower should also consider armors like [[Crimson armor]] or [[Flight armor]] due to the extra defense and still-useful set bonuses if fighting the boss pre-Skeletron. [[Healer]]s can consider using [[Templar armor]] post-Skeletron, or [[Iridescent armor]] before him. [[Bard]]s should use [[Noble armor]] against the boss, as it provides the best overall bonus for the class by that stage of the game.
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