Organ
Statistics
Type | Weapon – Bard |
---|---|
Damage | 45 Symphonic |
Knockback | 2 Very Weak |
Inspiration | 5 |
Critical chance | 4% |
Use time | 25 Fast |
Tooltip | Allows you to rhythmically play on a big organ Successfully timing hits will steadily increase its damage, empowerment level, and projectile count Mistiming hits will decrease these bonuses greatly and cost 5 inspiration These bonuses will stay between weapon swaps, but gradually fade while not your active weapon |
Rarity | |
Sell | |
Empowerments |
The Organ is a craftable Hardmode Big instrument. It releases ghost projectiles above the player that home in on enemies. While held, the Brass Timer will appear below the player; the weapon's effects vary based on whether or not the timer is over a marker when attacking, as well as how long the rhythm has been held. When used, it empowers nearby players and the user with the Damage I empowerment.
Correctly attacking while the timer is over a marker will increase the weapon's damage by 4%, which stacks with successive correctly timed attacks up to 120% increased damage.
- Once the bonus damage has reached 40%, ghost projectile amount will increase to two and the organ will empower nearby players and the user with the Damage II empowerment.
- Once the bonus damage has reached 80%, ghost projectile amount will increase to three and the organ will empower nearby players and the user with the Damage III empowerment.
Its best modifier is Fabled.
Crafting[ | ]
Recipe[ | ]
Crafting Station | ||
---|---|---|
Soul Forge | ||
Ingredient(s) | Amount | |
Dark Matter | 10 | |
Darksteel Ingot | 12 | |
Ectoplasm | 8 | |
Result | ||
Organ | 1 |
History[ | ]
- 1.6.4.1: Changed to only cost inspiration on a mistime and not deal 90% less damage on a mistime.
- 1.6.2.0: Buffed damage from 34 to 45, nerfed use time from 22 to 25, and inspiration cost from 1 to 2.
- 1.6.1.0: Introduced.